PZGUIDE. This is how you survive.

Knox County does not explain itself.

Here you will find a guide to every skill, a plan to level each one, and the tricks that keep you alive.

Checked against game version 42.21.0
A pen sketch on a notebook page: a survivor with a backpack rests a baseball bat on one shoulder among fallen cartoon zombies, with a tin can, a first aid kit, a spare bat and a fishing rod nearby, while one more zombie shuffles in. A tally of kills and a compass are doodled in the corners.

Start here

New to Build 42? Read these 8 guides in this order.

  1. Fitness & StrengthLearn what these 2 skills decide before you train anything else.
  2. Melee CombatYour first fights are up close. A blunt weapon is the easy start.
  3. First AidMost survivors die from a wound treated wrong, not from the fight.
  4. ForagingThe safest skill to train on day 1. It also feeds every crafting chain.
  5. CookingGrab the pots on day 1 and freeze food before the power dies.
  6. CarpentryReach level 3 before the water shuts off, then build a rain collector.
  7. AgricultureThe best long-term food. Foraging gives you seeds to start.
  8. Animal CareMilk, wool and eggs forever. Get Carpentry 3 first for troughs and hutches.

All 25 guides

Grouped by what they help you do.

Survival

Food

Crafting

Base & Machines

Combat

Body & Movement

How the skills connect

Some skills make the tools and parts that other skills need. Follow the arrows.

Foraging → Knapping: flintKnapping → Carving: stone knifeCarving → Blacksmithing: wooden tongsPottery → Masonry: bricksKnapping → Masonry: stone chiselsMasonry → Glassmaking: furnaceMasonry → Blacksmithing: furnaces, forgesPottery → Glassmaking: blowing pipe, cruciblesPottery → Blacksmithing: cruciblesKnapping → Blacksmithing: stone hammer, stone tongsForagingKnappingPotteryCarvingMasonryBlacksmithingGlassmaking
Foraging → Knapping: flintKnapping → Carving: stone knifeCarving → Blacksmithing: wooden tongsPottery → Masonry: bricksKnapping → Masonry: stone chiselsMasonry → Glassmaking: furnaceMasonry → Blacksmithing: furnaces, forgesPottery → Glassmaking: blowing pipe, cruciblesPottery → Blacksmithing: cruciblesKnapping → Blacksmithing: stone hammer, stone tongsForagingKnappingPotteryCarvingMasonryBlacksmithingGlassmaking
Animal Care → Butchering: meat, hide, bonesButchering → Tailoring: sinew threadCarpentry → Animal Care: troughs, hutchesTrapping → Animal Care: live rabbitsCarpentry → Butchering: butcher hookTrapping → Butchering: small gameCarpentryTrappingAnimal CareButcheringTailoring
Animal Care → Butchering: meat, hide, bonesButchering → Tailoring: sinew threadCarpentry → Animal Care: troughs, hutchesTrapping → Animal Care: live rabbitsCarpentry → Butchering: butcher hookTrapping → Butchering: small gameCarpentryTrappingAnimal CareButcheringTailoring
Mechanics → Electrical: hotwiring needs bothMechanicsElectrical
Fitness & Strength → Melee Combat: damage and knockbackFitness & StrengthMelee Combat
Firearms → Reloading: train togetherFirearmsReloading
Foraging → Knapping: flintKnapping → Carving: stone knifeCarving → Blacksmithing: wooden tongsPottery → Masonry: bricksKnapping → Masonry: stone chiselsMasonry → Glassmaking: furnaceMasonry → Blacksmithing: furnaces, forgesPottery → Glassmaking: blowing pipe, cruciblesPottery → Blacksmithing: cruciblesKnapping → Blacksmithing: stone hammer, stone tongsForagingKnappingPotteryCarvingMasonryBlacksmithingGlassmaking
Foraging → Knapping: flintKnapping → Carving: stone knifeCarving → Blacksmithing: wooden tongsPottery → Masonry: bricksKnapping → Masonry: stone chiselsMasonry → Glassmaking: furnaceMasonry → Blacksmithing: furnaces, forgesPottery → Glassmaking: blowing pipe, cruciblesPottery → Blacksmithing: cruciblesKnapping → Blacksmithing: stone hammer, stone tongsForagingKnappingPotteryCarvingMasonryBlacksmithingGlassmaking
Animal Care → Butchering: meat, hide, bonesButchering → Tailoring: sinew threadCarpentry → Animal Care: troughs, hutchesTrapping → Animal Care: live rabbitsCarpentry → Butchering: butcher hookTrapping → Butchering: small gameCarpentryTrappingAnimal CareButcheringTailoring
Animal Care → Butchering: meat, hide, bonesButchering → Tailoring: sinew threadCarpentry → Animal Care: troughs, hutchesTrapping → Animal Care: live rabbitsCarpentry → Butchering: butcher hookTrapping → Butchering: small gameCarpentryTrappingAnimal CareButcheringTailoring
Mechanics → Electrical: hotwiring needs bothMechanicsElectrical
Mechanics → Electrical: hotwiring needs bothMechanicsElectrical
Fitness & Strength → Melee Combat: damage and knockbackFitness & StrengthMelee Combat
Firearms → Reloading: train togetherFirearmsReloading
Firearms → Reloading: train togetherFirearmsReloading
  • The first skill makes or unlocks something the next one needs.
  • The first skill makes the next one stronger.
  • These 2 skills work together.
  • Dashed box: not on this site yet.
Read the chain as a list
  • Foraging → Knapping: flint
  • Knapping → Carving: stone knife
  • Carving → Blacksmithing: wooden tongs
  • Pottery → Glassmaking: blowing pipe, crucibles
  • Pottery → Masonry: bricks
  • Pottery → Blacksmithing: crucibles
  • Animal Care → Butchering: meat, hide, bones
  • Butchering → Tailoring: sinew thread
  • Mechanics ↔ Electrical: hotwiring needs both
  • Fitness & Strength → Melee Combat: damage and knockback
  • Knapping → Masonry: stone chisels
  • Knapping → Blacksmithing: stone hammer, stone tongs
  • Masonry → Glassmaking: furnace
  • Masonry → Blacksmithing: furnaces, forges
  • Carpentry → Animal Care: troughs, hutches
  • Carpentry → Butchering: butcher hook
  • Trapping → Butchering: small game
  • Trapping → Animal Care: live rabbits
  • Firearms ↔ Reloading: train together